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cjwbw /magicoder:eb722549

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Default: "Write a snake game in Python using the turtle library (the game is created by Magicoder)."

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Output

Here is a simple snake game in Python using the turtle library. ```python import turtle import time import random delay = 0.1 # Score score = 0 high_score = 0 # Set up the screen wn = turtle.Screen() wn.title("Snake Game by Magicoder") wn.bgcolor("green") wn.setup(width=600, height=600) wn.tracer(0) # Turns off the screen updates # Snake head head = turtle.Turtle() head.speed(0) head.shape("square") head.color("black") head.penup() head.goto(0, 0) head.direction = "stop" # Snake food food = turtle.Turtle() food.speed(0) food.shape("circle") food.color("red") food.penup() food.goto(0, 100) segments = [] # Pen pen = turtle.Turtle() pen.speed(0) pen.shape("square") pen.color("white") pen.penup() pen.hideturtle() pen.goto(0, 260) pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal")) # Functions def go_up(): if head.direction!= "down": head.direction = "up" def go_down(): if head.direction!= "up": head.direction = "down" def go_left(): if head.direction!= "right": head.direction = "left" def go_right(): if head.direction!= "left": head.direction = "right" def move(): if head.direction == "up": y = head.ycor() head.sety(y + 20) if head.direction == "down": y = head.ycor() head.sety(y - 20) if head.direction == "left": x = head.xcor() head.setx(x - 20) if head.direction == "right": x = head.xcor() head.setx(x + 20) # Keyboard bindings wn.listen() wn.onkeypress(go_up, "w") wn.onkeypress(go_down, "s") wn.onkeypress(go_left, "a") wn.onkeypress(go_right, "d") # Main game loop while True: wn.update() # Check for a collision with the border if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290: time.sleep(1) head.goto(0, 0) head.direction = "stop" # Hide the segments for segment in segments: segment.goto(1000, 1000) # Clear the segments list segments.clear() # Reset the score score = 0 # Reset the delay delay = 0.1 # Update the score display pen.clear() pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) # Check for a collision with the food if head.distance(food) < 20: # Move the food to a random spot x = random.randint(-280, 280) y = random.randint(-280, 280) food.goto(x, y) # Add a segment new_segment = turtle.Turtle() new_segment.speed(0) new_segment.shape("square") new_segment.color("grey") new_segment.penup() segments.append(new_segment) # Shorten the delay delay -= 0.001 # Increase the score score += 10 if score > high_score: high_score = score pen.clear() pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) # Move the end segments first in reverse order for index in range(len(segments) - 1, 0, -1): x = segments[index - 1].xcor() y = segments[index - 1].ycor() segments[index].goto(x, y) # Move segment 0 to where the head is if len(segments) > 0: x = head.xcor() y = head.ycor() segments[0].goto(x, y) move() # Check for head collision with the body segments for segment in segments: if segment.distance(head) < 20: time.sleep(1) head.goto(0, 0) head.direction = "stop" # Hide the segments for segment in segments: segment.goto(1000, 1000) # Clear the segments list segments.clear() # Reset the score score = 0 # Reset the delay delay = 0.1 # Update the score display pen.clear() pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal")) time.sleep(delay) wn.mainloop() ``` This game is a simple version of the classic snake game. The snake starts with a single segment and grows in size each time it eats the food. The game ends when the snake hits the border or itself. The score is increased by 10 points for each food eaten. The game speed increases with each food eaten.
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