replicate/ltxvideo-2.3-lora

LTX 2.3 with popular community LoRA tasks like Ingredients or camera control

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9 runs

Run time and cost

This model runs on Nvidia H100 GPU hardware. We don't yet have enough runs of this model to provide performance information.

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LTX 2.3 Video + Audio Creative Lab

Generate video with synchronized audio, or transform existing images and videos with a collection of specialized LTX 2.3 task adapters.

Start from a text prompt for a completely new shot, or choose a task to preserve, restore, animate, upscale, or edit supplied media. The model also supports identity and concept injection from a single asset sheet.

Quick start

For text-to-video:

  1. Leave Task LoRA set to None — Text to video.
  2. Describe the shot in Prompt.
  3. Choose the output size, frame count, and frame rate.
  4. Leave Seed at 0 for a new result each time, or enter a previous seed to reproduce and refine a result.

A useful starting preset is:

  • Width: 768
  • Height: 512
  • Frames: 121
  • Frame rate: 24
  • LoRA strength: 0

At 24 fps, 121 frames produces about five seconds of video. For a larger landscape result, try 1280 × 704.

Choose a task

input_media changes meaning with the selected task:

Task Required input What it does
None — Text to video None Creates a new video and synchronized audio from text
Ingredients One composite asset-sheet image Injects characters, props, and locations into a new shot
Inpaint / Outpaint Source video and mask Regenerates the white area while preserving the black area
Upscale video 2× Video at half the output dimensions Produces a 2× spatial upscale
Upscale video 4× Video at one-quarter of the output dimensions Produces a 4× spatial upscale
Add water Source video Adds water while retaining the original scene
Deblur Blurred source video Restores focus and fine detail
Remove compression artifacts Compressed source video Reduces blocking, ringing, and chroma artifacts
Cross-eyed effect Source video Applies the specialized eye-direction edit
Remove facial hair Source video Removes beards or other facial hair
Colorize Grayscale source video Restores natural-looking color
Day to night Daytime source video Converts the scene to nighttime
Cinemagraph One still image Animates selected natural motion into a video
Foley sound effects Source video Generates synchronized sound effects for the clip
Clean plate Source video Removes people or objects to recover the background
CrossView Warp Original video and depth-warp video Synthesizes a new camera viewpoint

Set LoRA strength to 0 to use the recommended strength for the selected task. This is the best default in most cases. The current automatic defaults are Ingredients 1.4, CrossView Warp 1.3, Add Water 1.2, and 1.0 for the other adapters.

Write a strong prompt

Describe a shot, not a list of keywords. Include the subject, action, setting, camera behavior, visual treatment, and important sounds.

For example:

A medium-wide tracking shot of a woman in a yellow raincoat running through a neon-lit market at night. Handheld camera, wet pavement reflecting signs, realistic motion and shallow depth of field. Footsteps splash through puddles beneath distant traffic and market chatter.

For an edit task, describe the desired finished shot. You do not need to add adapter trigger phrases such as COLORIZE, DEBLUR, or Crossview.; the model adds them automatically.

Use Negative prompt only for problems you specifically want to discourage. The supplied default is a good general-purpose starting point.

Ingredients: characters and concepts from one image

Ingredients is identity and concept injection rather than a conventional style filter. Supply one clean composite asset sheet containing the people, objects, and locations that should appear in the generated video.

For best results:

  • Separate references into clear, uncluttered panels.
  • Include useful views of each character, especially the face, clothing, and full-body proportions.
  • Include important props and environments as their own panels.
  • Avoid contradictory versions of the same identity.
  • Use Prompt to describe the new action, shot, and sound—not the sheet layout.

Reference description is optional. When it is empty, the model examines the asset sheet and writes its own panel-by-panel description. Supplying your own description is useful when names, roles, or subtle identity details matter.

Example:

Reference description: Top left and top center show Mara, a woman with a short black bob, brown eyes, a red motorcycle jacket, and a small scar over her right eyebrow. Bottom left shows her silver retro motorcycle. The right half shows a foggy coastal road at dawn.

Prompt: Mara rides the silver motorcycle around a sharp coastal bend as the camera follows low beside the rear wheel. Wind pulls at her red jacket; the engine growls and waves crash below the cliffs.

Inpainting and outpainting

Choose Inpaint / Outpaint, supply the source video in input_media, and provide a mask:

  • White: generate or replace this area.
  • Black: preserve the source content.

The mask may be a still image, which is repeated for the whole clip, or a video with at least as many frames as the requested output. Use a video mask when the edit region moves.

For outpainting, set the requested output dimensions to the expanded canvas and mask the newly exposed area white.

Upscaling

width and height always describe the final output size.

  • For Upscale video 2×, a 1280 × 704 output expects source media near 640 × 352.
  • For Upscale video 4×, a 1280 × 704 output expects source media near 320 × 176.

Use a prompt that accurately describes the source content and the detail you want preserved. Upscaling cannot reliably reconstruct text, faces, or objects that are absent or unrecognizable in the source.

CrossView Warp

CrossView Warp creates a new viewpoint from two frame-aligned guides:

  1. Put the original source video in input_media.
  2. Create a depth-warp control video from those same frames using Depth Anything V2 and ComfyUI-CrossViewWarp.
  3. Put that control video in crossview_warp_media.

The control video normally contains magenta holes where the new view exposes previously hidden parts of the scene. Both videos must:

  • Have the same resolution.
  • Contain at least num_frames frames.
  • Use the same frame order and timing.

Describe the desired finished view in Prompt. Keep the default strength unless the camera transformation is too weak or begins to distort the scene.

Input and output rules

  • width and height must be divisible by 32.
  • num_frames must equal 8k + 1: for example 81, 121, 181, or 257.
  • A video input must contain at least num_frames frames. Extra frames after that point are not used.
  • Ingredients and Cinemagraph expect an image. Video edit tasks expect a video.
  • The output is an MP4 containing generated video and audio.
  • frame_rate controls playback and audio/video timing; 24 fps is a good default.

Higher resolutions and longer clips require more generation time and memory. When exploring an idea, start at 768 × 512 and 81 or 121 frames, then increase the size or duration for the final result.

Reproducibility and variation

Use Seed to control the random starting point:

  • 0 chooses a random seed.
  • Any positive integer makes the run repeatable with the same inputs and model version.

To refine a promising result, keep the seed fixed and make small prompt or strength changes. To explore different staging and motion, keep the prompt and change the seed.

Notes and limitations

  • Complex physical interactions, legible text, exact hand motion, and crowded scenes can still be challenging.
  • Strong task-adapter values may introduce distortion or change details that should have been preserved.
  • Restoration and upscaling are generative: plausible detail may be created rather than recovered exactly.
  • Input video frame rates are not automatically retimed. Prepare source and control clips with matching frame sequences when exact timing matters.
  • A repeated seed is only reproducible when all inputs, settings, and the model version remain unchanged.

Credits

Built on LTX 2.3 by Lightricks, with task adapters from the LTX 2.3 Creative Lab. CrossView Warp is provided by Cseti.

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