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sprited /anisora:c5199b7b

Input schema

The fields you can use to run this model with an API. If you don’t give a value for a field its default value will be used.

Field Type Default value Description
sampler_name
None
uni_pc
None
scheduler
None
simple
None
output_format
None
mp4
Output file format: MP4 (H.264), WebM (VP9), or looping animated WebP. Does not change inference.
fps
integer
24

Min: 1.0

Max: 60.0

Playback FPS; does not change sampled motion.
seed
integer
None
image
string
Reference image. Alpha is composited over gray; preprocessed images can be passed unchanged.
shift
number
5

Min: 0.01

Max: 20.0

None
steps
integer
8

Min: 2.0

Max: 100.0

None
width
integer
192

Min: 32.0

Max: 1024.0

None
height
integer
256

Min: 32.0

Max: 1024.0

None
prompt
string
A 360-degree turning and circling video of a 2D RPG game character. Pixel Art. Game Sprite. This is a full-body long shot with a plain gray background. Preserve character's reference proportions, clothes and hairstyle. Clear readable silhouette, clean contours, flat local colors with restrained cel shading. Fixed camera, constant character size, feet on the same spot. aesthetic score: 5.5. motion score: 3.0. There is no text in the video.
Describe the video. Default is Sprute character turntable.
low_shift
number
5

Min: 0.01

Max: 20.0

None
num_frames
integer
81

Min: 5.0

Max: 161.0

Must be 4n+1.
switch_step
integer
3

Min: 1.0

Max: 99.0

Step where high-noise model hands off to low-noise model.
return_frames
boolean
True
Return lossless PNG ZIP for local background removal and sprite assembly.
guidance_scale
number
1

Max: 20.0

None
output_quality
integer
80

Min: 1.0

Max: 100.0

Compression quality: higher means better fidelity and usually larger files. Codec-relative, not a model quality score; 100 does not guarantee lossless output. Use PNG frames for lossless originals.
prepared_input
boolean
False
Preserve exact opaque RGB pixels. Image must match width/height.
reverse_frames
boolean
False
Reverse output ordering. Sprute currently reverses AniSora output before direction extraction.
negative_prompt
string
3D, maya, render, blender, photorealistic, glossy plastic, sculpted figurine, dramatic lighting, gradients, walking, running, dancing, camera movement, zoom, cropped feet, outfit change, extra limbs, text, scene change, dithering,
None
low_guidance_scale
number
1

Max: 20.0

None

Output schema

The shape of the response you’ll get when you run this model with an API.

Schema
{'properties': {'frames': {'format': 'uri',
                           'nullable': True,
                           'title': 'Frames',
                           'type': 'string'},
                'metadata': {'format': 'uri',
                             'title': 'Metadata',
                             'type': 'string'},
                'seed': {'title': 'Seed', 'type': 'integer'},
                'video': {'format': 'uri', 'title': 'Video', 'type': 'string'}},
 'required': ['video', 'metadata', 'seed'],
 'title': 'Output',
 'type': 'object'}