sprited/sprute

Generate game characters, eight-direction sprite strips, and idle/walk/run animations.

Public
13 runs

Sprute

Experimental character sprite pipeline: text → character → eight directions → animated sprites.

Inputs

  • Start with a prompt, or upload an image.
  • For an uploaded direction strip, set image_type to directions; otherwise use character.
  • stop_after: generate, turntable, or animate.
  • motions: idle,walk,run (each motion is generated separately).
  • seed: -1 for random, or a fixed integer for repeatability.

All intermediate files and metrics.json are returned. GPU metrics are sampled device-wide peaks, not minimum VRAM requirements.

First test

Use stop_after=generate and a fixed seed before running the whole pipeline. API clients should set Cancel-After: 10m and avoid automatic submission retries.

Components

Uses FLUX.1 Fill dev, AniSora, SCAIL-2 and BiRefNet ToonOut through ComfyUI. Components retain their respective licenses; this wrapper does not relicense their weights or outputs.

Source and implementation details: Sprute, Replicate adapter PR.

Hosted validation is in progress.

Model created
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