sprited/sprute

Generate game characters, eight-direction sprite strips, and idle/walk/run animations.

Public
13 runs

Run time and cost

This model runs on Nvidia H100 GPU hardware. We don't yet have enough runs of this model to provide performance information.

Readme

Sprute

Experimental character sprite pipeline: text → character → eight directions → animated sprites.

Inputs

  • Start with a prompt, or upload an image.
  • For an uploaded direction strip, set image_type to directions; otherwise use character.
  • stop_after: generate, turntable, or animate.
  • motions: idle,walk,run (each motion is generated separately).
  • seed: -1 for random, or a fixed integer for repeatability.

All intermediate files and metrics.json are returned. GPU metrics are sampled device-wide peaks, not minimum VRAM requirements.

First test

Use stop_after=generate and a fixed seed before running the whole pipeline. API clients should set Cancel-After: 10m and avoid automatic submission retries.

Components

Uses FLUX.1 Fill dev, AniSora, SCAIL-2 and BiRefNet ToonOut through ComfyUI. Components retain their respective licenses; this wrapper does not relicense their weights or outputs.

Source and implementation details: Sprute, Replicate adapter PR.

Hosted validation is in progress.

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