tonyhopkins994 / stable-materials

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  • 74 runs

Run tonyhopkins994/stable-materials with an API

Use one of our client libraries to get started quickly. Clicking on a library will take you to the Playground tab where you can tweak different inputs, see the results, and copy the corresponding code to use in your own project.

Input schema

The fields you can use to run this model with an API. If you don't give a value for a field its default value will be used.

Field Type Default value Description
prompt
string
red terracotta brick wall, texture, PBR material, high quality, best quality, highres, high resolution, highly detailed, realistic, ultrarealistic, photorealistic, 4K, 8K
Input text prompt for material generation
negative_prompt
string
blurry, distorted, hazy, low details, bad quality, worst quality, lowres, low resolution, ugly
Negative Prompt
tileable
boolean
True
Whether the material is tileable
patched
boolean
False
Whether the material is patched
image
string
Input image for material generation, base64 encoded
seed
string
-1
Random seed. Leave blank to randomize the seed
guidance_scale
number
7.5

Min: 1

Max: 50

Scale for classifier-free guidance

Output schema

The shape of the response you’ll get when you run this model with an API.

Schema
{
  "type": "array",
  "items": {
    "type": "string"
  },
  "title": "Output"
}