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vantilator2000 /pbr-playground:91125c5b
Input schema
The fields you can use to run this model with an API. If you don’t give a value for a field its default value will be used.
| Field | Type | Default value | Description |
|---|---|---|---|
| input_image |
string
|
Optional: Upload your own texture image to generate PBR maps (skips AI generation)
|
|
| prompt |
string
|
seamless dark wood texture, highly detailed, 8k
|
Text description of the texture (ignored if input_image is provided)
|
| negative_prompt |
string
|
|
Things to avoid in the texture
|
| resolution |
None
|
1024
|
Output resolution (only used when generating from prompt)
|
| num_steps |
integer
|
25
Min: 1 Max: 50 |
Number of inference steps (only used when generating from prompt)
|
| seed |
integer
|
-1
|
Random seed (-1 for random)
|
| tiling_strength |
number
|
0.5
Max: 1 |
Seamless tiling strength (0-1)
|
| height_contrast |
number
|
1
Min: 0.5 Max: 3 |
Height map contrast adjustment
|
| height_gamma |
number
|
1
Min: 0.3 Max: 3 |
Height map gamma (>1 darkens, <1 lightens)
|
| suppress_scene_depth |
boolean
|
True
|
Suppress large-scale depth variations (recommended for textures)
|
| normal_strength |
number
|
1
Min: 0.1 Max: 5 |
Normal map intensity
|
| normal_detail |
number
|
0.25
Max: 1 |
Blend in fine detail from color (0=height only, 1=max detail)
|
| normal_format |
None
|
opengl
|
Normal map format (opengl=Y+ up for Blender/Unreal, directx=Y- for Unity)
|
| ao_strength |
number
|
1
Max: 2 |
Ambient occlusion intensity
|
| ao_radius |
number
|
8
Min: 1 Max: 32 |
AO sampling radius (affects shadow spread)
|
| roughness_contrast |
number
|
1
Min: 0.5 Max: 2 |
Roughness map contrast
|
| roughness_base |
number
|
0.5
Max: 1 |
Base roughness level (0=smooth, 1=rough)
|
| output_16bit_height |
boolean
|
False
|
Export height map as 16-bit PNG (higher precision)
|
Output schema
The shape of the response you’ll get when you run this model with an API.
{'items': {'format': 'uri', 'type': 'string'},
'title': 'Output',
'type': 'array'}