lucataco/z-anime

Z-Anime is a fine-tune of Z-Image Base on anime aesthetics: natural-language prompts, full negative prompt support, and high-quality output across portraits, scenes, and characters.

Public
19 runs

Run time and cost

This model runs on Nvidia L40S GPU hardware. We don't yet have enough runs of this model to provide performance information.

Readme

Z-Anime

Generate high-quality anime-style images from natural-language prompts. Z-Anime is a full fine-tune of Alibaba’s Z-Image Base on anime aesthetics — not a LoRA merge, but a fully retrained 6B-parameter diffusion transformer (SeeSee21/Z-Anime on Hugging Face, Apache-2.0). It excels at expressive characters, rich lighting, and detailed line work, and works best with descriptive natural-language prompts rather than tag lists.

What it’s good at

  • Cinematic anime portraits with detailed eyes, hair, and skin shading.
  • Full-body characters, action scenes, and atmospheric backgrounds.
  • Fantasy, sci-fi, slice-of-life, and shōnen/shōjo styles.
  • Strong prompt adherence — describe what you want in full sentences and Z-Anime delivers.
  • Full negative-prompt support for steering away from unwanted artifacts.

Inputs

  • prompt — natural-language description of the image you want. Describe the subject, setting, lighting, color palette, and style. Longer, more descriptive prompts produce better results than tag lists.
  • negative_prompt (optional) — things to avoid. Leave blank to disable. A common starter is “low quality, worst quality, blurry, extra fingers, bad anatomy, text, watermark”.
  • aspect_ratio — choose square, portrait, landscape, tall, or wide. Portrait (832×1216) is the default and best for character art; landscape (1216×832) for scenes; tall (768×1344) for full-body; wide (1344×768) for cinematic compositions.
  • num_inference_steps — denoising steps. The default of 36 is the sweet spot. Lower values (20-28) trade quality for speed; higher values (50-80) give marginal improvements.
  • guidance_scale — how strongly to follow the prompt. The default of 4.0 is balanced. 3.0-5.0 is the sweet spot. Above 7.0 risks oversaturation and rigid compositions.
  • seed — set to -1 for a random seed, or pin a specific number to reproduce results across runs.

Output

Returns a single PNG image at the chosen aspect ratio.

Prompting tips

  • Write in natural sentences, not comma-separated tags.
  • Lead with the most important details — Z-Anime weights early prompt tokens more heavily.
  • Specify lighting (“warm afternoon light”, “soft rim lighting”), composition (“close-up portrait”, “wide cinematic shot”), and style cues (“expressive eyes with detailed reflections”, “fine line work”) to lift quality.
  • For character consistency across multiple generations, pin the seed.

Use cases

  • Concept art and character design for games, comics, and animation.
  • Storyboarding and reference imagery for creative projects.
  • Social media and marketing visuals with an anime aesthetic.
  • Personal art exploration and rapid prototyping of visual ideas.

Limitations

  • The model is anime-focused — photorealistic or non-anime styles are not its strength.
  • Very long prompts (over ~512 tokens) are truncated.
  • Like all diffusion models, hands and fine text can occasionally render imperfectly; a negative prompt helps.
  • Output is non-deterministic without a fixed seed.

License

The model wrapper is Apache-2.0 (see GitHub repo). Underlying weights are governed by the upstream SeeSee21/Z-Anime model card.

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