lyogavin / godmodeanimation

God Mode Animation: 2D Game Animation Generation Model

  • Public
  • 24 runs
  • T4
  • GitHub
  • License

Input

string

Choose the task runjump for run and jump animation, spinkick for spin kick animation, swordwield for sword slashing animation.

Default: "runjump"

string
Shift + Return to add a new line

Prompt for animtion, use this format: "Game character [spin kick or run or jump or sword slashing] animation of [character description], side view, solid color background"

Default: "Game character running animation of ancient Chinese swordsman, serene and wise, with flowing white robes and long beard, holding a slender, curved jian sword, side view, solid color background"

integer

Number of denoising steps.

Default: 50

number

Classifier-free guidance scale.

Default: 12

integer

Random seed. Leave blank to randomize the seed

integer

Frame per second for the generated video.

Default: 10

Output

No output yet! Press "Submit" to start a prediction.

Run time and cost

This model runs on Nvidia T4 GPU hardware. We don't yet have enough runs of this model to provide performance information.

Readme


license: apache-2.0

God Mode Animation: 2D Game Animation Generation Model

I tried to train text to video and image to video models to generate 2D game animations. I used public game animation data and 3D mixamo model rendered animations to train the animation generation models. I’m open sourcing the model, training data, training code and data generation code.

More details can be found in github repo and my blog here.