lyogavin
/
godmodeanimation
God Mode Animation: 2D Game Animation Generation Model
Run lyogavin/godmodeanimation with an API
Use one of our client libraries to get started quickly. Clicking on a library will take you to the Playground tab where you can tweak different inputs, see the results, and copy the corresponding code to use in your own project.
Input schema
The fields you can use to run this model with an API. If you don't give a value for a field its default value will be used.
Field | Type | Default value | Description |
---|---|---|---|
task |
string
(enum)
|
runjump
Options: runjump, spinkick, swordwield |
Choose the task runjump for run and jump animation, spinkick for spin kick animation, swordwield for sword slashing animation.
|
prompt |
string
|
Game character running animation of ancient Chinese swordsman, serene and wise, with flowing white robes and long beard, holding a slender, curved jian sword, side view, solid color background
|
Prompt for animtion, use this format: "Game character [spin kick or run or jump or sword slashing] animation of [character description], side view, solid color background"
|
ddim_steps |
integer
|
50
|
Number of denoising steps.
|
unconditional_guidance_scale |
number
|
12
|
Classifier-free guidance scale.
|
seed |
integer
|
Random seed. Leave blank to randomize the seed
|
|
save_fps |
integer
|
10
|
Frame per second for the generated video.
|
{
"type": "object",
"title": "Input",
"properties": {
"seed": {
"type": "integer",
"title": "Seed",
"x-order": 4,
"description": "Random seed. Leave blank to randomize the seed"
},
"task": {
"enum": [
"runjump",
"spinkick",
"swordwield"
],
"type": "string",
"title": "task",
"description": "Choose the task runjump for run and jump animation, spinkick for spin kick animation, swordwield for sword slashing animation.",
"default": "runjump",
"x-order": 0
},
"prompt": {
"type": "string",
"title": "Prompt",
"default": "Game character running animation of ancient Chinese swordsman, serene and wise, with flowing white robes and long beard, holding a slender, curved jian sword, side view, solid color background",
"x-order": 1,
"description": "Prompt for animtion, use this format: \"Game character [spin kick or run or jump or sword slashing] animation of [character description], side view, solid color background\""
},
"save_fps": {
"type": "integer",
"title": "Save Fps",
"default": 10,
"x-order": 5,
"description": "Frame per second for the generated video."
},
"ddim_steps": {
"type": "integer",
"title": "Ddim Steps",
"default": 50,
"x-order": 2,
"description": "Number of denoising steps."
},
"unconditional_guidance_scale": {
"type": "number",
"title": "Unconditional Guidance Scale",
"default": 12,
"x-order": 3,
"description": "Classifier-free guidance scale."
}
}
}
Output schema
The shape of the response you’ll get when you run this model with an API.
Schema
{
"type": "string",
"title": "Output",
"format": "uri"
}