lyogavin / godmodeanimation

God Mode Animation: 2D Game Animation Generation Model

  • Public
  • 16 runs
  • GitHub
  • License

Run lyogavin/godmodeanimation with an API

Use one of our client libraries to get started quickly. Clicking on a library will take you to the Playground tab where you can tweak different inputs, see the results, and copy the corresponding code to use in your own project.

Input schema

The fields you can use to run this model with an API. If you don't give a value for a field its default value will be used.

Field Type Default value Description
task
string (enum)
runjump

Options:

runjump, spinkick, swordwield

Choose the task runjump for run and jump animation, spinkick for spin kick animation, swordwield for sword slashing animation.
prompt
string
Game character running animation of ancient Chinese swordsman, serene and wise, with flowing white robes and long beard, holding a slender, curved jian sword, side view, solid color background
Prompt for animtion, use this format: "Game character [spin kick or run or jump or sword slashing] animation of [character description], side view, solid color background"
ddim_steps
integer
50
Number of denoising steps.
unconditional_guidance_scale
number
12
Classifier-free guidance scale.
seed
integer
Random seed. Leave blank to randomize the seed
save_fps
integer
10
Frame per second for the generated video.

Output schema

The shape of the response you’ll get when you run this model with an API.

Schema
{
  "type": "string",
  "title": "Output",
  "format": "uri"
}